Large City: Kōs Avdra Ro̠ Hadfow

Kōs Avdra Ro̠ Hadfow

Kōs Avdra Ro̠ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNomediiëk Moot
RegionZud-yös Prairie
Founded1094
Community LeaderLord Qhacolze
Area108 km2 (43 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation1794 m (5885 ft)
Average Yearly Precipitation306 cm/y (120 in/y)
Population25451
Population Density235 people per km2 (591 people per mi2)
Town AuraElven High Magic
Naming
Native nameKōs Avdra Ro̠ Hadfow
Pronunciation/koːs/ /ˈavdra ro̠/
Direct Translation[immune] [psychologist]
Translation[Not Yet Translated]

Kōs Avdra Ro̠ Hadfow (/koːs/ /ˈavdra ro̠/ [immune] [psychologist]) is a subtropical Large City located in the Nomediiëk Moot of the Rosid.

The name Kōs Avdra Ro̠ Hadfow is derived from the Sylvin language, as Kōs Avdra Ro̠ Hadfow was founded by Phaetura, who was culturaly Wood Elf.

Climate

Kōs Avdra Ro̠ Hadfow has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a warm -23°C (-9°F). Kōs Avdra Ro̠ Hadfow receives an average of 306 cm/y (120 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kōs Avdra Ro̠ Hadfow covers an area of nearly 108 km2 (43 mi2), and an average elevation of 1794 m (5885 ft) above sea level.

Overview

Kōs Avdra Ro̠ Hadfow was founded durring the late 12th century in fall of the year 1094, by Phaetura. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Phaetura.

Kōs Avdra Ro̠ Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kōs Avdra Ro̠ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kōs Avdra Ro̠ Hadfow is buildings are grouped arround an odd layout of spacious cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kōs Avdra Ro̠ Hadfow weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Kōs Avdra Ro̠ Hadfow shows Kōs Avdra Ro̠ Hadfow as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Kōs Avdra Ro̠ Hadfow places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Kōs Avdra Ro̠ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kōs Avdra Ro̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kōs Avdra Ro̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kōs Avdra Ro̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kōs Avdra Ro̠ Hadfow's parks.

Kōs Avdra Ro̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kōs Avdra Ro̠ Hadfow.

Kōs Avdra Ro̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kōs Avdra Ro̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kōs Avdra Ro̠ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kōs Avdra Ro̠ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kōs Avdra Ro̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kōs Avdra Ro̠ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kōs Avdra Ro̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kōs Avdra Ro̠ Hadfow's public wards, blessings, and other arcane systems.

Kōs Avdra Ro̠ Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Kōs Avdra Ro̠ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kōs Avdra Ro̠ Hadfow's grid is powered by mana accumulators.

Kōs Avdra Ro̠ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kōs Avdra Ro̠ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Kōs Avdra Ro̠ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kōs Avdra Ro̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kōs Avdra Ro̠ Hadfow's natural decorations nor waterways.

Kōs Avdra Ro̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kōs Avdra Ro̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kōs Avdra Ro̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kōs Avdra Ro̠ Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kōs Avdra Ro̠ Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Kōs Avdra Ro̠ Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Skinwraith near Kōs Avdra Ro̠ Hadfow are known to be almost tame, such that they can be put to domestic use.

Kōs Avdra Ro̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 48
  • Farmers: 68
  • Farm Laborer: 121
  • Hunters: 94
  • Milk Maids: 68
  • Ranchers: 32
  • Ranch Hands: 71
  • Shepherds: 68
    • Farmland: 102567 m2
    • Cattle and Similar Creatures: 6362
    • Poultry: 76353
    • Swine: 5090
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2545

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 55
  • Bookbinders: 33
  • Buckle-makers: 33
  • Cabinetmakers: 56
  • Candlemakers: 90
  • Carpenters: 78
  • Clothmakers: 66
  • Coach and Harness Makers: 26
  • Coopers: 63
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 25
  • Cutlers: 21
  • Fabricworkers: 56
  • Farrier: 188
  • Furriers: 16
  • Glassworkers: 90
  • Gunsmiths: 50
  • Harness-Makers: 23
  • Hatters: 48
  • Hosiery Workers: 18
  • Jewelers: 29
  • Leatherwrights: 62
  • Locksmiths: 24
  • Matchstick makers: 40
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 35
  • Plasterers: 33
  • Pursemakers: 48
  • Roofers: 28
  • Ropemakers: 26
  • Rugmakers: 24
  • Saddlers: 48
  • Scabbardmakers: 50
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 78
  • Tailors: 130
  • Tanners: 33
  • Upholsterers: 38
  • Watchmakers: 34
  • Weavers: 68
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 32
  • Booksellers: 39
  • Butchers: 65
  • Chandlers: 68
  • Chicken Butchers: 73
  • Entrepreneurs: 26
  • Fine Clothiers: 57
  • Fishmongers: 68
  • Florists: 15
  • Potion Sellers: 46
  • Resellers: 97
  • Spice Merchants: 31
  • Wine-sellers: 51
  • Wheelwright: 39
  • Woodsellers: 24

Service workers

  • Bakers: 127
  • Barbers: 113
  • Coachmen: 35
  • Cooks: 94
  • Doctors: 54
  • Gamekeepers: 40
  • Grooms: 22
  • Hairdressers: 94
  • Healers: 71
  • Housekeepers: 77
  • Housemaids: 133
  • House Stewards: 70
  • Inns: 25
  • Laundry maids: 44
  • Maidservants: 79
  • Nursery Maids: 44
  • Pastrycooks: 84
  • Restaurateur: 115
  • Tavern Keepers: 101

Specialized Laborer

  • Ashworkers: 35
  • Bleachers: 22
  • Chemical Workers: 14
  • Coal Heavers: 54
  • In-Town Couriers: 57
  • Long Haul Couriers: 56
  • Dockyard Workers: 49
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 73
  • Millers: 60
  • Miners: 53
  • Oilmen and Polishers: 39
  • Postmen: 59
  • Pure Finder: 33
  • Skinners: 74
  • Sugar Refiners: 14
  • Tosher: 39
  • Warehousemen: 84
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 31
  • Alchemist: 37
  • Clerk: 53
  • Dentists: 26
  • Educators: 67
  • Engineers: 37
  • Gardeners: 25
  • Mages: 18
  • Plumbers: 28
  • Pharmacist: 29
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 35
  • Civil Clerks: 55
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 65
  • Fixers: 29
  • Kami Clerk: 51
  • Landlords: 45
  • Lawyers: 31
  • Legend Keepers: 43
  • Militia Officers: 195
  • Monks, Monastic: 77
  • Monks, Civic: 94
  • Historian, Oral: 62
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 60
  • Priests: 115
  • Rangers: 34
  • Rat Catchers: 38
  • Scholars: 41
  • Spiritualist: 44
  • Slayers: 14
  • Storytellers: 86
  • Military Officers: 101

Cottage Industries

  • Brewers: 72
  • Comfort Services: 90
  • Enchanters: 29
  • Herbalists: 28
  • Jaminators: 84
  • Needleworkers: 87
  • Potters: 38
  • Preserve Makers: 87
  • Quilters: 37
  • Seamsters: 127
  • Spinners: 79
  • Tinker: 27
  • Weaver: 63

Artists

  • Actors: 25
  • Architects: 9
  • Bards: 40
  • Costumers: 15
  • Dancers: 29
  • Drafters: 16
  • Engravers: 21
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 24
  • Musicians: 74
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 21
  • Wood Carvers: 77
  • Writers: 82

Produce Industries

  • Butter Churners: 97
  • Canners: 82
  • Cheesmakers: 84
  • Ice Merchants: 11
  • Millers: 55
  • Picklers: 40
  • Smokers: 31
  • Stockmakers: 29
  • Tobacconists: 40
  • Tallowmakers: 65

9519 of Kōs Avdra Ro̠ Hadfow's population work within a Foundational Occupation.

14405 of Kōs Avdra Ro̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1527 (6%) are noncontributers.

Points of Interest

Kōs Avdra Ro̠ Hadfow is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Kōs Avdra Ro̠ Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century Kōs Avdra Ro̠ Hadfow was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Kōs Avdra Ro̠ Hadfow lost 183 people, and 314 livestock in the disaster.. The disaster is remembered as the Hate Screams, after the sounds of the winds.

History